In the spring of 2020, JaBria Bishop built her first video game.
It was a 2D side-scroller—think Super Mario Brothers—which she believes she called Lunar Dreamscape. In it, a little girl wakes up in a lost world. Bishop’s idea for this whimsical game was for the players, too, to feel lost, so she designed it accordingly.
“I wanted the player to also feel how the little girl feels,” she says.
A long, low creature, looking like a cross between a coyote and an otter, moved through something akin to a mangrove swamp. It had stumpy legs and a long skull full of sharp teeth. On land, it slunk between fruiting trees in whose branches lounged the earliest monkeys. Four-tusked and hippo-like elephants trundled nearby in this lush, tropical proto-Nile ecosystem. When this creature took to the river, it shared the water with early manatees.
PALE SMOKE seeps from holes in the roof of 1915 Yearby Avenue. Minuscule flames lick the eaves tentatively, cautiously, like swimmers dipping their toes in cold seawater. Firefighters from the Durham Fire Department stand by their trucks. They’re waiting for the fire to grow before they go in.
A cold rain falls on Durham. Per the laws of physics, when the water hits the ground it runs downhill. It follows the path of least resistance, carrying with it the detritus of American consumer culture—Pepsi bottles, potato chip bags, six-pack rings, Miller Lite cans. It flows along roadsides and into storm drains. It emerges from culverts, where Lilliputian cascades feed ditches and gullies. It washes a cornucopia of garbage into Ellerbe Creek.